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SniuurksT
Junior Member
Join Date: Jan 2010
Old 03-08-2013 , 15:23   [CS:GO]Cant play, server start vote for next map
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Hi, iam facing a problem server start vote for next map evrytime i connect, i mean, i cant play, after the vote ends, vote start again, tryed change configs, nothing works...

My server.cfg:


Code:
sv_accelerate 5.6					//( def. "10" ) client notify replicated 
sv_allow_votes 0				// Allow voting?
sv_allow_wait_command 0			// Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks.
sv_cheats 0
sv_consistency 0				// Whether the server enforces file consistency for critical files
sv_contact 0					// Contact email for server sysop
sv_dc_friends_reqd 0			// Set this to 0 to allow direct connects to a game in progress even if no presents
sv_deadtalk 0					// Dead players can speak (voice, text) to the living
sv_forcepreload 0				// Force server side preloading.
sv_friction 4.8					// World friction.
sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player
sv_gameinstructor_disable 1		// Force all clients to disable their game instructors.
sv_lan 0
sv_log_onefile 0				// Log server information to only one file.
sv_logbans 1					// Log server bans in the server logs.
sv_logecho 1					// Echo log information to the console.
sv_logfile 1					// Log server information in the log file.
sv_logflush 0					// Flush the log file to disk on each write (slow).
sv_logsdir logfiles
sv_maxcmdrate 128				// If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited
sv_pausable 1
sv_pure_kick_clients 1
sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR
sv_voiceenable 0
mp_match_end_changelevel 0
mp_afterroundmoney 0			// amount of money awared to every player after each round
mp_autokick 0					// Kick idle/team-killing players
mp_autoteambalance 0
mp_buytime 15
mp_c4timer 35
mp_death_drop_defuser 1			// Drop defuser on player death
mp_death_drop_grenade 2			// Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0			// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_do_warmup_period 0			// Whether or not to do a warmup period at the start of a match.
mp_force_pick_time 300			// The amount of time a player has on the team screen to make a selection before being auto-teamed 
mp_freezetime 2
mp_halftime_duration 15			// Number of seconds that halftime lasts
mp_join_grace_time 90			// Number of seconds after round start to allow a player to join a game
mp_limitteams 0
mp_match_can_clinch 1			// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
mp_match_end_restart 1			// At the end of the match, perform a restart instead of loading a new map
mp_maxmoney 16000				// maximum amount of money allowed in a player's account
mp_playercashawards 1			// Players can earn money by performing in-game actions
mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 
mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 5		// Number of seconds to delay before restarting a round after a win
mp_roundtime 9.00
mp_startmoney 800
mp_teamcashawards 1				// Teams can earn money by performing in-game actions
mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes}

mp_solid_teammates 1 			//Determines whether teammates are solid or not.
mp_free_armor 0				//Determines whether armor and helmet are given automatically.
mp_weapons_allow_zeus 0			//Determines whether the Zeus is purchasable or not.

mp_maxrounds 29
mp_timelimit 0
mp_forcecamera 1

Gamemodes Casual cfg

Code:
bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter											normal
bot_defer_to_human_goals							0
bot_defer_to_human_items							1
bot_difficulty										1
bot_quota											10
bot_quota_mode										fill
cash_player_bomb_defused							200
cash_player_bomb_planted							200
cash_player_damage_hostage							-30
cash_player_interact_with_hostage					0
cash_player_killed_enemy_default					200
cash_player_killed_enemy_factor						0.5
cash_player_killed_hostage							-1000
cash_player_killed_teammate							-3300
cash_player_rescued_hostage							200
cash_team_elimination_bomb_map						2700
cash_team_elimination_hostage_map					2700
cash_team_hostage_alive								0
cash_team_hostage_interaction						50
cash_team_loser_bonus								2400
cash_team_loser_bonus_consecutive_rounds			0
cash_team_planted_bomb_but_defused					200
cash_team_rescued_hostage							100
cash_team_terrorist_win_bomb						2700
cash_team_win_by_defusing_bomb						2700
cash_team_win_by_hostage_rescue						2700
cash_team_win_by_time_running_out					2700
ff_damage_reduction_bullets							0
ff_damage_reduction_grenade							0
ff_damage_reduction_grenade_self					0
ff_damage_reduction_other							0
mp_afterroundmoney									0
mp_buytime											45
mp_death_drop_defuser								1	
mp_death_drop_grenade								2			// 0=none, 1=best, 2=current or best
mp_death_drop_gun									1			// 0=none, 1=best, 2=current or best
mp_match_end_changelevel								0
mp_deathcam_skippable								0
mp_defuser_allocation								2			// 0=none, 1=random, 2=everyone
mp_force_pick_time									15
mp_forcecamera										0			// Set to 1 for team only spectating.
mp_free_armor										1			
mp_freezetime										1
mp_friendlyfire										0
mp_win_panel_display_time							3
mp_ggprogressive_round_restart_delay				15
mp_ggtr_bomb_defuse_bonus							1
mp_ggtr_bomb_detonation_bonus						1
mp_ggtr_bomb_pts_for_flash							4
mp_ggtr_bomb_pts_for_he								3
mp_ggtr_bomb_pts_for_molotov						5
mp_ggtr_bomb_pts_for_upgrade						2
mp_ggtr_bomb_respawn_delay							0
mp_ggtr_end_round_kill_bonus						1
mp_ggtr_halftime_delay								0.0
mp_ggtr_last_weapon_kill_ends_half					0
mp_respawn_immunitytime								0
mp_halftime											0
mp_match_can_clinch									0			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney											10000
mp_maxrounds										0
mp_molotovusedelay									0
mp_playercashawards									1
mp_roundtime										9
mp_solid_teammates									0
mp_startmoney										1000
mp_teamcashawards									1
mp_timelimit										0
mp_warmuptime										0
mp_weapons_allow_zeus								1
spec_freeze_panel_extended_time						0
spec_freeze_time									5.0
sv_allow_votes										0		// Voting allowed in this mode
sv_alltalk											1
sv_arms_race_vote_to_restart_disallowed_after		0
sv_deadtalk											0
sv_ignoregrenaderadio								0
tv_delay											30
mp_warmup_pausetimer								0
mp_halftime_pausetimer								0
mp_randomspawn										0
mp_randomspawn_los									0
sv_infinite_ammo									0
//
//
mp_weapons_allow_map_placed							0
mp_weapons_glow_on_ground							0
mp_display_kill_assists								1
mp_respawn_on_death_t								0
mp_respawn_on_death_ct								0
mp_ct_default_melee									weapon_knife
mp_ct_default_secondary								weapon_hkp2000
mp_ct_default_primary								""
mp_t_default_melee									weapon_knife
mp_t_default_secondary								weapon_glock
mp_t_default_primary								""
mp_default_team_winner_no_objective					-1		// 2 == CTs, 3 == Ts
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