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Getting info structure of user messages?
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hmmmmm
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Join Date: Mar 2017
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11-22-2019 , 17:16 Re: Getting info structure of user messages?
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For games with usermessages that use bitbuffers I don't know of any other way than reversing the binary in which they're sent/handled (which I believe L4D2 is one of)
Otherwise, for games with usermessages that use protobuf you can look at the protobuf files.
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