Quote:
Originally Posted by Headline
A timer can wait any amount of time and then fire, while RequestFrame will wait only a single frame.
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So RequestFrame is basically faster? I'm pretty sure I read somewhere that a timer of 0.1 seconds also fires during the next frame (1 frame?)
So say I want to use RequestFrame but I don't want the callback to run on the client during a mapchange. Is that possible? Would a !IsClientInGame check suffice maybe?