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XARIUS
SourceMod Donor
Join Date: May 2008
Location: Atlanta, GA
Old 10-08-2008 , 17:54   Re: Scout No Scope
Reply With Quote #3

Quote:
Originally Posted by CrimsonGT View Post
No problem ;)

I have also been attempting to do this with the Sniperrifle in TF2, but haven't found a method I am happy with yet. Still trying to just straight up find a vfunc to remove zoom all together. I have tried removing zoom on prethink, changing their FOV rapidly to make the game auto unzoom them, etc. Still no luck.

Does your method show it start to zoom in?

*Edit*

Nevermind, forgot CSS had a game event for zoom. *shakes fist at valve*
The only other way I found to do this was with the GetClientbuttons, but that requires setting it up OnGameFrame, I believe. I didn't wanna mess with that.

I tried doing FakeClientCommandEx("+attack2..timer..-attack2") but that never worked either.

I also tried plain old ClientCommand, but, as expected, it was blocked. Maybe it's not blocked in TF2?
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