Quote:
Originally Posted by CrimsonGT
No problem ;)
I have also been attempting to do this with the Sniperrifle in TF2, but haven't found a method I am happy with yet. Still trying to just straight up find a vfunc to remove zoom all together. I have tried removing zoom on prethink, changing their FOV rapidly to make the game auto unzoom them, etc. Still no luck.
Does your method show it start to zoom in?
*Edit*
Nevermind, forgot CSS had a game event for zoom. *shakes fist at valve*
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The only other way I found to do this was with the GetClientbuttons, but that requires setting it up OnGameFrame, I believe. I didn't wanna mess with that.
I tried doing FakeClientCommandEx("+attack2..timer..-attack2") but that never worked either.
I also tried plain old ClientCommand, but, as expected, it was blocked. Maybe it's not blocked in TF2?
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