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Real Nade Drops v0.4
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Plugin Info:
Modification:
Category:
Approver:
EKS (166)
VEN
Veteran Member
Join Date: Jan 2005
01-16-2006 , 10:30 Real Nade Drops v0.4
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Real Nade Drops
Description
Plugin allow to players drop grenades while alive and leave grenades on death.
Features
Plugin obey all weapon drop/leave/collect/remove CS standards.
- "drop [weapon_name]" command support
- CS standard-like weapon switching after drop
- death players leave nades on any death type
- cleanup of dropped nades on every new round
- unique throw-on-death fix
- server crash protection
- buy/drop flood protection
Modules
fakemeta 1.71+
Commands
rnd_alive
[0|1] (default: 1) - disallows/allows to alive players drop nades
rnd_death
[0|1] (default: 1) - disables/enables drop player nades on death
rnd_buy
[0|1] (default: 1) - disables/enables alive drops mode during buytime
Options
You can find all options at the top of plugin's source code
Versions
0.4
now only fakemeta (v1.71+) module instead of engine+cstrike modules required
excluded "rnd_fun" command (not work properly under the current version)
added "rnd_buy" command which allows to restrict alive drops mode during buytime
added description for all commands which can be listed with "amx_help" command
now on player's death dropped nades recieves velocity accordingly
now total number of the dropped nades not re-counted every nade drop
immediate nade drop/collect prevention method changed to "on ground" check
made code optimization and some other improvements
0.3.1
fixed: "To many dropped nades on the map!" message was never displayed
added client center text error message in case nade entity not created
0.3
excluded "fake" version of plugin
fakemeta module not required anymore
fixed: nade entity wasn't actually removed on collect
nade drop attempt recognize method changed to "drop" client command hook
added "drop [weapon_name]" command support
added limit of total number of dropped nades to prevent possibility of server crash
code changed so exploits can't be used so corresponding protection methods removed
added fun drops mode for alive players
CVARs replaced with CVAR-behaviour-like commands
added CS standard-like weapon switching after drop for alive players
changed death recognize method to distinguish any death type
new round (freezetime) start recognize method changed to more efficient one
drop/collect delay method changed to nade think
some other changes and additions
0.2
included "fake" version of plugin (fake entity, fake collect)
restricted ability of using nade multiple drop exploit
restricted ability of using nade drop/buy exploit
fixed: duplicate of throwed and exploded on death nade also remain on the ground
cleanup of all dropped nades take place on every new round (freezetime) start
geometric nade immediate drop/collect prevention method changed to touch ignore
some other small changes and additions
0.1
first release
Attached Files
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(realnadedrops.sma - 32302 views - 18.3 KB)
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