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Drak
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Join Date: Jul 2005
Old 09-10-2010 , 01:00   Re: Module: AmxxZip ( Compress & UnCompress .Zip ) [UnFixed]
Reply With Quote #16

Quote:
Originally Posted by joropito View Post
But if the zip creation is not made using threads it will block other calls when using over big files.

In that case, it should be done at map load, intermission, etc.
REALLY QUICK. Is this 100% true? Or maybe I read it wrong. I thought, everything runs of like a "stack" so, when it's compressing (not in a separate thread) it would lock up everything (the game) and NOTHING will be called, until it's done. Or is that what you were saying? I kinda thought you might of meant like, it would block them (skip them).
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