I take it this is going pretty well then? I've only noticed one boo-boo so far in the weapons.txt:
Code:
"Bizon"
{
// General
"weaponentity" "weapon_bizon"
"weapontype" "All, SMG"
"weaponslot" "2"
Should be:
Code:
"Bizon"
{
// General
"weaponentity" "weapon_bizon"
"weapontype" "All, SMG"
"weaponslot" "0"