Quote:
Originally Posted by x6herbius
I think if you use TF2_RemoveWeaponSlot, which doesn't require SDKHooks, you can remove whatever is in the player's secondary slot (slot 1). As long as there are no resupply cabinets there shouldn't be a problem, although if there are you should just disable any func_regenerates on map start.
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hmm, yeah there aren't any resupply cabinets, but i want players to be allowed to carry jarate.