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Fenderic
Junior Member
Join Date: Sep 2009
Old 08-25-2011 , 13:37   Re: [TF2] Glass Attack (0.4)
Reply With Quote #7

Quote:
Originally Posted by x6herbius View Post
I think if you use TF2_RemoveWeaponSlot, which doesn't require SDKHooks, you can remove whatever is in the player's secondary slot (slot 1). As long as there are no resupply cabinets there shouldn't be a problem, although if there are you should just disable any func_regenerates on map start.
hmm, yeah there aren't any resupply cabinets, but i want players to be allowed to carry jarate.
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