- Ver 1.05
- AMS Triggers Changed to AMS_IsSubabilityReady(). Now ff2_fog usable with lifeloss.
- If Someone respawnes while fog is active, the player will be affected as well (Reanimator Respawn for example)
- Added both "rage_fog_fx" and "fog_fx" an argument that determines who should effected by fog
- Ver 1.06
- Ooopsie my bad, fixed ability that shows 0 rage on every boss even they don't have fog ability that uses AMS
New Fog Effect Rage Ability:
Code:
"abilityX"
{
"name" "rage_fog_fx"
"arg1" "0" // blend
// color 1
"arg2" "0" // red
"arg3" "0" // green
"arg4" "0" // blue
// color 2
"arg5" "0" // red
"arg6" "0" // green
"arg7" "0" // blue
// fog properties
"arg8" "64.0" // fog start distance
"arg9" "384.0" // fog end distance
"arg10" "1.0" // fog density
"arg11" "10.0" // duration
"arg12" "1" // effect; 0=all,1=non-boss team,2=everyone expect boss(s)
// only needed if using AMS
"arg1001" "0.0" // delay before first use
"arg1002" "30.0" // cooldown
"arg1003" "Darken" // name
"arg1004" "Every town has an Elm Street" // description
"arg1005" "50.0" // rage cost
"arg1006" "0" // index for ability in the AMS menu
"plugin_name" "ff2_fog"
}
For Sounds:
Code:
"sound_fogeffect"
{
"1" "freak_fortress_2/myboss/darken01.mp3"
"2" "freak_fortress_2/myboss/darken02.mp3"
}
New Passife Fog Effect:
Code:
"abilityX"
{
"name" "fog_fx"
"arg1" "0" // blend
// color 1
"arg2" "0" // red
"arg3" "0" // green
"arg4" "0" // blue
// color 2
"arg5" "0" // red
"arg6" "0" // green
"arg7" "0" // blue
// fog properties
"arg8" "64.0" // fog start distance
"arg9" "384.0" // fog end distance
"arg10" "1.0" // fog density
"arg11" "1" // effect; 0=all,1=non-boss team,2=everyone expect boss(s)
"plugin_name" "ff2_fog"
}