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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 03-23-2015 , 16:15   [CS:GO, ZR] Custom arms (finally fixed) (updated 19/1/2019)
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Description:

Set custom arms in CS:GO for zombiereloaded servers.


This plugins was made by me a long time ago and the zombie arms was made for one of my communities that was the first in use it (you can see the name in the model routes). Now I decided to release it because is very useful and very demanded.


You can test the plugin here:
I search one, more info here.


Configuration:

-Upload the .smx file to addons/sourcemod/plugins

-Put all the arms files into addons/sourcemod/configs/zr/downloads.txt
Example:
Code:
// zombie claws
models/player/colateam/zombie1/arms.dx90.vtx
models/player/colateam/zombie1/arms.mdl
models/player/colateam/zombie1/arms.vvd

materials/models/player/colateam/zombie1/slow_body.vmt
materials/models/player/colateam/zombie1/slow_body.vtf
materials/models/player/colateam/zombie1/slow_body_bump.vtf
materials/models/player/colateam/zombie1/slow_pants.vmt
materials/models/player/colateam/zombie1/slow_pants.vtf


// the rest

// team win overlays
materials/overlays/zr/zombies_win.vtf
materials/overlays/zr/zombies_win.vmt
materials/overlays/zr/humans_win.vtf
materials/overlays/zr/humans_win.vmt

models/player/others/zombie.mdl
models/player/others/zombie.phy
models/player/others/zombie.vtx
models/player/others/zombie.vvd

materials\models\player\freddykrueger\body.vmt
materials\models\player\freddykrueger\body.vtf
materials\models\player\freddykrueger\body2.vmt
materials\models\player\freddykrueger\body2.vtf
materials\models\player\freddykrueger\body_n.vtf
materials\models\player\freddykrueger\body_s.vtf
materials\models\player\freddykrueger\hat.vmt
materials\models\player\freddykrueger\hat.vtf
materials\models\player\freddykrueger\hat_n.vtf
materials\models\player\freddykrueger\hat_s.vtf

models\player\freddykrueger\freddykrueger.dx90.vtx
models\player\freddykrueger\freddykrueger.mdl
models\player\freddykrueger\freddykrueger.phy
models\player\freddykrueger\freddykrueger.vvd

sound/music/zr/fz_scream1.mp3
sound/music/zr/zombie_die1.mp3
sound/music/zr/zombie_die2.mp3
sound/music/zr/zombie_die3.mp3
sound/music/zr/zombie_pain1.mp3
sound/music/zr/zombie_pain2.mp3
sound/music/zr/zombie_pain3.mp3
sound/music/zr/zombie_pain4.mp3
sound/music/zr/zombie_pain5.mp3
sound/music/zr/zombie_pain6.mp3
sound/music/zr/zombie_voice_idle1.mp3
sound/music/zr/zombie_voice_idle10.mp3
sound/music/zr/zombie_voice_idle11.mp3
sound/music/zr/zombie_voice_idle12.mp3
sound/music/zr/zombie_voice_idle13.mp3
sound/music/zr/zombie_voice_idle14.mp3
sound/music/zr/zombie_voice_idle2.mp3
sound/music/zr/zombie_voice_idle3.mp3
sound/music/zr/zombie_voice_idle4.mp3
sound/music/zr/zombie_voice_idle5.mp3
sound/music/zr/zombie_voice_idle6.mp3
sound/music/zr/zombie_voice_idle7.mp3
sound/music/zr/zombie_voice_idle8.mp3
sound/music/zr/zombie_voice_idle9.mp3
sound/music/zr/zr_ambience.mp3
-In the file addons/sourcemod/configs/zr/playerclasses.txt you need to add a entry called "arms_path" for add a arms model for these class
Example:
Code:
    "zombie_classic2"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 "VIP"
        
        "name"                  "Freddy krueger"
        "description"           "Admin model"
        
        // Model
	"model_path"            "models/player/freddykrueger/freddykrueger.mdl"
	"arms_path"            "models/player/colateam/zombie1/arms.mdl" // arms model for this class
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "7.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "6000"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "500"
        "kill_bonus"            "2"
        
        "speed"                 "310"
        "knockback"             "4.0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
Note: if you dont add a entry called "arms_path" to a class, then this class will use the default map arms.


Requeriments:

ZombieReloaded
[CS:GO] -N- Arms Fix


Donations (optional):

If you apreciate my work, you can donate me via paypal or with a trade offer


Download:

Main repository
Direct download
Code changes
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Coding on CS2 and taking paid and free jobs.

Contact: Steam, Telegram or discord ( franug ).

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Last edited by Franc1sco; 04-21-2023 at 10:21. Reason: fixed a small thing
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