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[L4D2] Destructive Hunter (Updated: 3/22/14)
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Mortiegama
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Join Date: Feb 2010
03-22-2014 , 10:37 Re: [L4D2] Destructive Hunter
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Quote:
Originally Posted by
Munch
L 03/21/2014 - 17:43:27: [SM] Native "PrintHintText" reported: Client 2 is not in game
L 03/21/2014 - 17:43:27: [SM] Displaying call stack trace for plugin "L4D2 Destructive Hunter.smx":
L 03/21/2014 - 17:43:27: [SM] [0] Line 486, /home/groups/alliedmodders/forums/files/7/0/1/7/8/130664.attach::Timer_Shunpo()
Added a check when the timer ends to verify that the Client is valid. Should fix that problem.
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