;;EXAMPLE - remove all physics props ;remove: ;{ ;"classname" "/prop_physics.*/" ;} ;;EXAMPLE - replace all garbage cans with a hostage ;modify: ;{ ; match: ; { ; "model" "models/props_junk/garbage_metalcan002a.mdl" ; "classname" "prop_physics_multiplayer" ; } ; replace: ; { ; "classname" "hostage_entity" ; } ; delete: ; { ; "model" "models/props_junk/garbage_metalcan002a.mdl" ; } ; insert: ; { ; "scale" "0.99" ; } ;} filter: { "classname" "func_playerinfected_clip" } filter: { "classname" "trigger_hurt_ghost" } filter: ;Primary Weapons Slot 1 { "classname" "weapon_spawn" } { "classname" "weapon_smg_spawn" } { "classname" "weapon_smg_silenced_spawn" } { "classname" "weapon_pumpshotgun_spawn" } { "classname" "weapon_shotgun_chrome_spawn" } { "classname" "weapon_autoshotgun_spawn" } { "classname" "weapon_shotgun_spas_spawn" } { "classname" "weapon_rifle_desert_spawn" } { "classname" "weapon_rifle_spawn" } { "classname" "weapon_rifle_ak47_spawn" } { "classname" "weapon_rifle_m60_spawn" } { "classname" "weapon_sniper_military_spawn" } { "classname" "weapon_hunting_rifle_spawn" } { "classname" "weapon_grenade_launcher_spawn" } ;Weapons Melee Slot 2 { "classname" "weapon_melee_spawn" } { "classname" "weapon_chainsaw_spawn" } { "classname" "weapon_pistol_magnum_spawn" } { "classname" "weapon_pistol_spawn" } ;Throwables Items Slot 3 { "classname" "weapon_molotov_spawn" } { "classname" "weapon_pipe_bomb_spawn" } { "classname" "weapon_vomitjar_spawn" } ;Health Items Slot 4 { "classname" "weapon_first_aid_kit_spawn" } { "classname" "weapon_defibrillator_spawn" } ;Health Items Slot 5 { "classname" "weapon_pain_pills_spawn" } { "classname" "weapon_adrenaline_spawn" } ;Health Cabinet { "classname" "prop_health_cabinet" } ;Upgrades { "classname" "upgrade_spawn" } { "classname" "upgrade_laser_sight" } { "classname" "weapon_upgradepack_incendiary_spawn" } { "classname" "weapon_upgradepack_explosive_spawn" } ;Ammo Pile ;{ ;"classname" "weapon_ammo_spawn" ;} ;Should not remove gascan since pouring gas maps will not be able to finish ;{ ;"classname" "weapon_gascan_spawn" ;} ;Items in General { "classname" "weapon_item_spawn" }