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jeremyvillanueva
AlliedModders Donor
Join Date: Jan 2021
Location: dcord:Jeremy333#7632
Old 01-18-2021 , 09:16   Re: [L4D1 & L4D2] Replace Cars Into Car Alarms [v1.0.1 | 14-January-2021]
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Hi, I'm very grateful with your job,

I came to report that
I just had a problem on my server
about physics since 16/01
which was a segmentation fault
Segmentation fault (core dumped)

warning: Can't read pathname for load map: Input/output error.
email debug.log to [email protected]

via Accelerator
Got a presubmit token from server:
Uploaded crash dump:
This is the message
engine_srv.so!_ZL31CM_GetCollideableTriggerTe stBoxP12ICollideableP6VectorS2_b.constprop.49 + 0xa0


Well, a friend of mine asked me to play glubtastic so we have,
and it was in the map glubtastic_3 which is a highway,
I noted that the cars were not having the expected behaviour,
I also got the throttle crash log,
I did multiple test with a lot of plugins until I, with a lot of sorrow,
remove l4d_replace_car_alarm.smx

So, I tested the map and it's working now, I will report if
my server is stable now or maybe I got the same error again
in another map without the plugin,

I'm sharing for everyone that got this crash log message
because I just found one message and I think that is related,

Thanks!!
jeremyvillanueva is offline