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eyal282
Veteran Member
Join Date: Aug 2011
Old 06-23-2022 , 15:05   Re: [CS:GO] Altering weapon run speed values
Reply With Quote #13

While I don't have a usecase for it ( I used to, then scrapped it )

I figured out a method to slightly or immensely increase your speed, but not to a target value, nor to a target player.

You could try to decrease the players speed.

It works by setting the next expiration of healthshot ( gives speed boost ) to 0.04 every frame, to ensure you don't get a blue screen.

It might show a side effect of a blue screen, but I cannot see it.

Code:
#include <sourcemod>

#define PLUGIN_VERSION "1.0"
#pragma newdecls required

#pragma semicolon 1

public void OnGameFrame()
{
    for(int i=1;i <= MaxClients;i++)
    {
        if(!IsClientInGame(i))
            continue;

        else if(!IsPlayerAlive(i))
            continue;
        
        else if(IsFakeClient(i))
            continue;

        // Setting the expiration to higher will cause blue screen.
        SetEntPropFloat(i, Prop_Send, "m_flHealthShotBoostExpirationTime", GetGameTime() + 0.04);
    }
}
Using the cvar:

healthshot_healthboost_speed_multiplier 50

Will result in 357.29 units of speed according to cl_showpos 1 when running with a knife.
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Last edited by eyal282; 06-24-2022 at 04:00.
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