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Sammy-ROCK!
Senior Member
Join Date: Jun 2008
Location: Near Mrs.Lag
Old 12-14-2008 , 21:33   Re: [L4D] Damage Info Display
Reply With Quote #7

Quote:
Originally Posted by Dionys View Post
What is this? My plug-in don't use switch.
cmd !did_mode call in-game menu
The plug-in set of times was corrected, probably there was something superfluous
fix



When you use specific sourcemod function - you specify the co-author of a plug-in of developers sourcemod?

This plug-in really uses only your idea and the name of pair variables. I did not aspire to change the name of variables and I do not hide that the initial idea was yours.
In difference from your source code - this plug-in show and calculate that that should (In difference from the initial code ) and is more functional in options for the user.


My language russian - and me does not excite quality of my english and your relation to him.

Sorry but I don't think "For a plug-in basis idea Sammy-ROCK! is taken!" is the proper way to say someone did it first. It seems more like "He stole it!". I'm not sure if you know english enought to know taken means like I took something which ain't true and more like the odd. As I said I don't care if you took code or not but I still found that offensive.
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