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Nican
Veteran Member
Join Date: Jan 2006
Location: NY
Old 08-18-2007 , 00:34   Re: Napalm Grenades!
Reply With Quote #2

So I repeat:
This buring choosing lines does not make sense...
Lets say the person takes 75 damage from the granade... The plugin would react:

if(DmgDone <= 30) = False
else if(DmgDone > 31) = True
and it would stop right here, and never go to 12.0 seconds...

and wouldn't it make more sense if you made a formula for the time of the fire
something like:

( Damage / MaxHealth ) * MaxFireTime
IgniteEntity(client, ( float(DmgDone) / 100.0 ) * 12.0);
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Last edited by Nican; 08-19-2007 at 15:00.
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