With this plugin a player hears a sound if he damaged another player. You can configure it to pitch (higher/brighter) a sound higher on multiple hits to indicate multiple hits *derp*. Every player can choose to disable this plugin or change its settings with the chat command: !settings or !hitsound. You can change the sound played with a console variable.
https://github.com/bcserv/damage-sound/issues
Please, search what you'd like to report here first: https://github.com/bcserv/damage-sound/issues You can't find it? Then continue to read the following - lets call it guide lines.
https://github.com/bcserv/damage-sound/commits/master
Code: sm cmds damagesound [SM] Listing 3 commands for: Damage Sound [Name] [Type] [Help] sm_damagesound console Shows the damagesound menu sm_damagesound_test admin Creates a hurt event of the game engine to test the damage sound sm_hitsound console Shows the damagesound menu
sm cmds damagesound [SM] Listing 3 commands for: Damage Sound [Name] [Type] [Help] sm_damagesound console Shows the damagesound menu sm_damagesound_test admin Creates a hurt event of the game engine to test the damage sound sm_hitsound console Shows the damagesound menu
Code: sm cvars damagesound [SM] Listing 9 convars for: Damage Sound [Name] [Value] damagesound_actonweapon damagesound_client_enable 1 damagesound_client_pitch 0 damagesound_client_pitch_time 2.0 damagesound_client_volume 70 damagesound_delay 0.0 damagesound_enable 1 damagesound_path buttons/button10.wav damagesound_version 2.0
sm cvars damagesound [SM] Listing 9 convars for: Damage Sound [Name] [Value] damagesound_actonweapon damagesound_client_enable 1 damagesound_client_pitch 0 damagesound_client_pitch_time 2.0 damagesound_client_volume 70 damagesound_delay 0.0 damagesound_enable 1 damagesound_path buttons/button10.wav damagesound_version 2.0
https://github.com/bcserv/damage-sound
https://github.com/bcserv/damage-sound/releases
Drag and drop the .smx file into your plugins folder (addons/sourcemod/plugins)
[foo] bar - he came up with the idea and the code for allowing only defined weapons to play a sound