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Natsheh
Veteran Member
Join Date: Sep 2012
Old 12-18-2021 , 09:29   Re: Entity animation bugged frames.
Reply With Quote #9

Try reordering you entity creation code properly?

this might work?

PHP Code:
public CmdCorpse(iPlayer) {
    
    new 
iOrigin[3], Float:fOrigin[3];
    
get_user_origin(iPlayeriOrigin2);
    
    
IVecFVec(iOriginfOrigin);
    
    new 
entCorpse create_entity("info_target");
    
    if (!
entCorpse) {
        
        
log_amx("Could not create custom corpse entity.");
        return 
FMRES_IGNORED;
    }
    
    
entity_set_string(entCorpseEV_SZ_classname"custom_corpse");
    
    
entity_set_int(entCorpseEV_INT_solidSOLID_TRIGGER);
    
entity_set_int(entCorpseEV_INT_movetypeMOVETYPE_TOSS);
    
    
fOrigin[2] += 50.0;
    
entity_set_origin(entCorpsefOrigin);

    
entity_set_model(entCorpse"models/player/terror/terror.mdl");
    new 
Float:maxs[3] = {16.016.036.0};
    new 
Float:mins[3] = {-16.0, -16.0, -36.0};
    
entity_set_size(entCorpseminsmaxs);

    
entity_set_float(entCorpseEV_FL_frame1.0);
    
entity_set_float(entCorpseEV_FL_framerate1.0);
    
entity_set_int(entCorpseEV_INT_sequence107);
    
//entity_set_float(entCorpse, EV_FL_animtime, get_gametime()); maybe the anime time is glitching the thing?

    
return FMRES_IGNORED;

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Last edited by Natsheh; 12-18-2021 at 09:31.
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