You had
Team where
Victim should have gone. Since
Team = cs_get_user_team( Victim ), use it.
Code:
public DeathMsg( )
{
new Victim = read_data( 2 )
new Team = cs_get_user_team( Victim )
if( !bb_is_build_phase( ) && !bb_is_prep_phase( ) && Team != 0 )
{
if( Team == 1 )
DeleteBlock( 1, Victim, Team )
else
DeleteBlock( 2, Victim, 0 )
}
}
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