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nosoop
Veteran Member
Join Date: Aug 2014
Old 11-26-2015 , 00:09   Re: [TF2] Map Voting Tweaks (2015-11-24)
Reply With Quote #3

Quote:
Originally Posted by Powerlord View Post
NativeVotes 1.1 has an entire infrastructure (natives, implementation) in place to manage the TF2 callvote menu. [...]
Looks pretty slick!
I'll probably trim it down to just resolving map names and rewriting the mapcycle once NV1.1 is out proper.

Regarding the aside, just checked; the listmaps command doesn't appear to pull its output from ServerMapCycle on execution -- running the command shows all the maps I have from mapcyclefile as they are in the short "workshop/id" format, and it doesn't modify the vote options in the vote menu again. Other built-in commands don't fall for the rewritten map names, so it'll remain a mystery for now.
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