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Saul
Junior Member
Join Date: Jun 2007
Old 04-03-2012 , 07:27   Re: Kick client via Steam?
Reply With Quote #6

IClient::Disconnect sends a NET_Disconnect message down the netchan, whereas connection rejections are an out-of-band S2C_CONNREJECT message. They're different messages with different functions, however you can only use S2C_CONNREJECT during the signon state.

My point still stands that Steam deny/kicks use the IClient::Disconnect method, though :)
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Last edited by Saul; 04-03-2012 at 07:28.
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