Quote:
Originally Posted by GHartmann
I built it against TF2 with a few small changes
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Thanks, I've added these changes into the source!
Quote:
Originally Posted by GHartmann
Actually, it seems it adds the files to the download list for new clients connecting, which means anyone connecting after a late download is added will still have to sit through the downloading of files. Wonder if there's a way around that?
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Yep, during the "latedl call", the file is also added into the download table (see function AddStaticDownloads). The reasoning behind this behaviour is simple - some player might connect while everybody else is getting the ingame download.
I might add a boolean parameter for cases when you don't need file consistency amongst the players and one more native for file removal from the download table. I'm curious - what exactly is your use case? How the fact that some players doesn't have the needed files doesn't break their experience?
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