New msec calculation
Code:
new Float:msec
global_get(glb_frametime, msec)
msec *= 1000.0
Place the last 2 lines in your StartFrame_Post function, nothing else is required
Credit: THE_STORM (ePODbot)
Display BOT in scoreboard
Code:
set_user_info(id, "*bot", "1")
Credit: strelomet (YaPB)
Also since I have a Bot API in development, that:
engfunc(EngFunc_RunPlayerMove,bot,
botangles,botmove[0],botmove[1],0.0,botbuttons,0,msec)
I find the part highlighted in bold, does nothing
Instead of this:
Code:
new Float:CoreAngles[3]
CoreAngles[0] = Radian2Degree(floatatan(DeltaOrigin[2] / Distance2D(DeltaOrigin[0], DeltaOrigin[1]),0))
CoreAngles[1] = Radian2Degree(floatatan(DeltaOrigin[1] / DeltaOrigin[0],0))
if(DeltaOrigin[0] >= 0.0) CoreAngles[1] += 180.0
You can do this:
Code:
engfunc(EngFunc_VecToAngles, DeltaOrigin, botangles)
More efficient IMHO