SM Time Warp v1.5
This plugin can slow down time at the next events:
- Headshot kills
- Combo kills
- Grenade and knife kills
- Bomb explosions
- Round buy time (alternative freezetime)
- Some of the valve's achievements
- When the last player in a team has been killed
Features:
*
Headshot series: you can set headshot count needed to activate time warp
*
Kill series: you can set combo count needed to activate time warp
*
Two working modes:
- Event mode. In this mode time warp activates at simple events (like HS).
- Skill mode. In a Skill mode each player has it's own probability of activating time warp. At the start you have a very little chance to activate time warp, but with each kill you gain mojo (and with each death you loose it).
*
(De)Activation sounds: when time warp will be (de)activated, sound will be played
*
Bullet trails: you will see them when time warp will be activated
*
Activation control: you can include/exclude bots from activating time warp
*
Mojo statistics: you can check your rank in a top list of players' mojo
CVARs:
All CVARs and their descriptions are stored in a configuration file:
.../cstrike/cfg/sourcemod/sm_timewarp.cfg.
To check up the version of plugin you're using, type
"tw_version" into your console.
Languages:Installation:
Just unpack
sm_timewarp.zip into the
.../cstrike/ folder.
Warning:
This plugin enables "sv_cheats" at the period of slowdown (just couple of seconds), so use it warily. I had fixed the "impulse 101" cheat, but I'm thinking it is not the one.
Changelog:
1.5:
- Totally optimized!
- Added activation when the last player in a team has been killed
- Added an activation sound for all players (besides the sounds for killer and victim) and a deactivation sound
- Bullet trails now can have a different colors. Look at the config file for more information...
- Added mojo statistics (a lot of thanks to
Dr. McKay for the information)
- Screen overlays has been redrawn to be smoother; changed the text on an overlay, which is shown at the round start
- Translation strings are merged into a single file
- Major bug fix
1.4:
- Added activation at some of the valve's achievements (not any of the game achievements because of uses "sv_cheats"
)
- If min or max mojo is reached (in a Skill mode), it will be "min" or "max" word shown to you in a chat instead of mojo percent you just gain (or loose)
- Minor bug fixes
- Improved translation to English
1.3:
- Added activation control. You can change activation mode by means of the
tw_bot_mode CVAR
1.2:
- Added bullet trails
1.1:
- Fixed knife hit bugs
- Now
Round Buy Time slowdown is controlled by it's own CVAR -
"tw_buy_period"
- Improved translation to English
- Optimization and minor bug fix
1.0: First release