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supertrio17
Senior Member
Join Date: May 2020
Location: Serbia
Old 06-06-2020 , 14:08   Re: Entity chase player without stuck
Reply With Quote #13

Quote:
Originally Posted by HamletEagle View Post
Guys, you can try to come up with all kinds of weird/hacky ways or fixes on top of fixes.
They will not work properly and you will end up with spagetti code.

The proper way is to implement a pathfinding algorithm like a* in a module. It can't be done in a plugin because the needed data structures are missing in pawn.
If that is true, then the best answer to this question is already answered, you must make checkpoints for every map you wish this plugin to work on.

Last edited by supertrio17; 06-06-2020 at 14:08. Reason: typo
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