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[L4D2] Round All Talk
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Mr. Zero
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Join Date: Jun 2009
Location: Denmark
12-13-2009 , 02:51 Re: [L4D2] Round All Talk
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Originally Posted by
Downtown1
What makes this L4D-specific? Code looks like it would work for any mod.
It does hook the player_leave_start_area event. However without that event, yeah it could be used on any mod I guess.
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