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Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 12-13-2009 , 02:51   Re: [L4D2] Round All Talk
Reply With Quote #4

Quote:
Originally Posted by Downtown1 View Post
What makes this L4D-specific? Code looks like it would work for any mod.
It does hook the player_leave_start_area event. However without that event, yeah it could be used on any mod I guess.
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