BAFFLED
|
03-11-2013
, 23:20
Re: Gamedata Checker
|
#16
|
Quote:
Originally Posted by CuriousG
I would never ask that you to put that in the snapshots. Which is why I wanted or needed something for reference so I can manually update my gamedata. It isn't the first time I've had to do the manual update. Is there a log anywhere with the TF2B info?
|
Spoiler
Checking game tf...
Building Steam2 server cache... Done!
Updating CDR... Done!
Using filelist: 'server.txt'.
Connecting to Steam3... Done!
Logging anonymously into Steam3... Done!
Using Steam3 suggested CellID: 65
Got AppInfo for 229830
Got depot key for 229830 result: OK
Got depot key for 229835 result: OK
Got depot key for 229836 result: OK
Found depots:
- 229830 TF2 Beta Dedicated server assets
- 229835 TF2 Beta Windows server
- 229836 TF2 Beta Linux server
Downloading depot 229830 - TF2 Beta Dedicated server assets
Finding content servers... Done!
Downloading depot manifest... Done!
100.00% source/tf2beta/tf/steam.inf
Downloading depot 229835 - TF2 Beta Windows server
Finding content servers... Done!
Downloading depot manifest... Done!
32.72% source/tf2beta/bin/engine.dll
100.00% source/tf2beta/tf/bin/server.dll
Downloading depot 229836 - TF2 Beta Linux server
Finding content servers... Done!
Downloading depot manifest... Done!
10.98% source/tf2beta/bin/engine_srv.so
23.64% source/tf2beta/bin/libstdc++.so.6
23.90% source/tf2beta/bin/libsteam_api.so
24.56% source/tf2beta/bin/libtier0_srv.so
25.48% source/tf2beta/bin/libvstdlib_srv.so
100.00% source/tf2beta/tf/bin/server_srv.so
checking to see if ./gdc_tf2beta_repos.sh exists
Updating TF2Items repo
popping tf2items-gdc-hack
patch queue now empty
pulling from http://hg.limetech.org/projects/tf2i...2items_source/
searching for changes
no changes found
applying tf2items-gdc-hack
patching file tf2.items.txt
Hunk #1 succeeded at 6 with fuzz 2 (offset 0 lines).
now at: tf2items-gdc-hack
Updating VoiDeD's gamedata repo
pulling from ssh://[email protected]/VoiDeD/gamedata
searching for changes
no changes found
Updating TF Dodgeball repo
popping tfdodgeball-gdc-hack
patch queue now empty
pulling from http://hg.limetech.org/projects/tf_d...dgeball_source
searching for changes
no changes found
applying tfdodgeball-gdc-hack
patching file centity.games.txt
Hunk #1 succeeded at 156 with fuzz 2 (offset 85 lines).
now at: tfdodgeball-gdc-hack
Updating Connect repo
pulling from http://hg.limetech.org/projects/connect/
searching for changes
no changes found
Updating SMRCon repo
pulling from https://bitbucket.org/psychonic/smrcon
searching for changes
no changes found
Updating SourceMod repo
pulling from http://hg.alliedmods.net/sourcemod-central
searching for changes
no changes found
Game: tf
Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/game.tf.txt
! O: GiveNamedItem - CHANGED. old [ w: 398, l: 399 ]. new [ w: 399, l: 400 ].
! O: RemovePlayerItem - CHANGED. old [ w: 268, l: 269 ]. new [ w: 269, l: 270 ].
! O: Weapon_GetSlot - CHANGED. old [ w: 266, l: 267 ]. new [ w: 267, l: 268 ].
! O: Ignite - CHANGED. old [ w: 207, l: 208 ]. new [ w: 208, l: 209 ].
! O: Extinguish - CHANGED. old [ w: 211, l: 212 ]. new [ w: 212, l: 213 ].
! O: Teleport - CHANGED. old [ w: 107, l: 108 ]. new [ w: 108, l: 109 ].
! O: CommitSuicide - CHANGED. old [ w: 439, l: 439 ]. new [ w: 440, l: 440 ].
! O: GetVelocity - CHANGED. old [ w: 139, l: 140 ]. new [ w: 140, l: 141 ].
! O: EyeAngles - CHANGED. old [ w: 130, l: 131 ]. new [ w: 131, l: 132 ].
O: SetEntityModel - GOOD. current [ w: 24, l: 25 ].
O: AcceptInput - GOOD. current [ w: 36, l: 37 ].
! O: WeaponEquip - CHANGED. old [ w: 259, l: 260 ]. new [ w: 260, l: 261 ].
O: Activate - GOOD. current [ w: 33, l: 34 ].
! O: PlayerRunCmd - CHANGED. old [ w: 416, l: 417 ]. new [ w: 417, l: 418 ].
Windows offsets are (semi-)wild guesses!
------------------------------------------------------
Game: tf
Gamedata: /home/gdc/sourcemod-central/gamedata/sdktools.games/engine.ep2valve.txt
O: s_pTempEntities - no Linux symbol, skipping
O: GetTEName - no Linux symbol, skipping
O: GetTENext - no Linux symbol, skipping
O: TE_GetServerClass - no Linux symbol, skipping
O: g_pGameRules - no Linux symbol, skipping
O: sv - no Linux symbol, skipping
O: SetUserCvar - no Linux symbol, skipping
O: InfoChanged - no Linux symbol, skipping
Windows offsets are (semi-)wild guesses!
! S: CBaseTempEntity (server) - w: MULTIPLE - l: UNKNOWN
! current:
! w: "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x2A\xC7\x00\x2A \x2A\x2A\x2A\x89\x48"
! l: ""
S: s_pTempEntities (server) - w: UNKNOWN - l: GOOD
S: FindEntityByClassname (server) - w: GOOD - l: GOOD
S: CreateGameRulesObject (server) - w: GOOD - l: UNKNOWN
S: g_pGameRules (server) - w: UNKNOWN - l: GOOD
S: sv (engine) - w: UNKNOWN - l: GOOD
S: EntityFactory (server) - w: GOOD - l: GOOD
S: FireOutput (server) - w: GOOD - l: GOOD
------------------------------------------------------
Game: tf
Gamedata: /home/gdc/sourcemod-central/gamedata/sm-tf2.games.txt
! O: ForceRespawn - CHANGED. old [ w: 323, l: 324 ]. new [ w: 324, l: 325 ].
Windows offsets are (semi-)wild guesses!
S: Burn (server) - w: GOOD - l: GOOD
S: RemoveDisguise (server) - w: GOOD - l: GOOD
S: Disguise (server) - w: GOOD - l: GOOD
S: CalcCritical (server) - w: GOOD - l: GOOD
S: CalcCriticalMelee (server) - w: GOOD - l: GOOD
S: CalcCriticalBow (server) - w: GOOD - l: GOOD
S: Regenerate (server) - w: GOOD - l: GOOD
! S: AddCondition (server) - w: NOTFOUND - l: GOOD
! current:
! w: "\x55\x8B\xEC\x83\xEC\x2A\x53\x56\x57\x8B\x7D \x2A\x8B\xF1\x83\xFF\x2A\x7C\x2A\x8D\x2A\x2A\ x8D\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\xEB\x2A\x 83\xFF\x2A\x7C"
! l: "@_ZN15CTFPlayerShared7AddCondE7ETFCondfP11CB aseEntity"
S: RemoveCondition (server) - w: GOOD - l: GOOD
S: SetPowerplayEnabled (server) - w: GOOD - l: GOOD
S: SetInWaitingForPlayers (server) - w: GOOD - l: GOOD
S: StunPlayer (server) - w: GOOD - l: GOOD
S: IsHolidayActive (server) - w: GOOD - l: GOOD
S: MakeBleed (server) - w: GOOD - l: GOOD
S: IsPlayerInDuel (server) - w: GOOD - l: GOOD
S: CanPlayerTeleport (server) - w: GOOD - l: GOOD
------------------------------------------------------
Game: tf
Gamedata: /home/gdc/sourcemod-central/gamedata/sdkhooks.games/engine.ep2v.txt
! O: EndTouch - CHANGED. old [ w: 99, l: 100 ]. new [ w: 100, l: 101 ].
! O: FireBullets - CHANGED. old [ w: 111, l: 112 ]. new [ w: 112, l: 113 ].
! O: GetMaxHealth - CHANGED. old [ w: 116, l: 117 ]. new [ w: 117, l: 118 ].
! O: GroundEntChanged - CHANGED. old [ w: 176, l: 177 ]. new [ w: 177, l: 178 ].
O: OnTakeDamage - GOOD. current [ w: 62, l: 63 ].
! O: PreThink - CHANGED. old [ w: 330, l: 331 ]. new [ w: 331, l: 332 ].
! O: PostThink - CHANGED. old [ w: 331, l: 332 ]. new [ w: 332, l: 333 ].
! O: Reload - CHANGED. old [ w: 274, l: 275 ]. new [ w: 276, l: 277 ].
O: SetTransmit - GOOD. current [ w: 20, l: 21 ].
O: ShouldCollide - GOOD. current [ w: 16, l: 17 ].
O: Spawn - GOOD. current [ w: 22, l: 23 ].
! O: StartTouch - CHANGED. old [ w: 97, l: 98 ]. new [ w: 98, l: 99 ].
O: Think - GOOD. current [ w: 47, l: 48 ].
! O: Touch - CHANGED. old [ w: 98, l: 99 ]. new [ w: 99, l: 100 ].
O: TraceAttack - GOOD. current [ w: 60, l: 61 ].
! O: Use - CHANGED. old [ w: 96, l: 97 ]. new [ w: 97, l: 98 ].
! O: VPhysicsUpdate - CHANGED. old [ w: 156, l: 157 ]. new [ w: 157, l: 158 ].
! O: Weapon_CanSwitchTo - CHANGED. old [ w: 264, l: 265 ]. new [ w: 265, l: 266 ].
! O: Weapon_CanUse - CHANGED. old [ w: 258, l: 259 ]. new [ w: 259, l: 260 ].
! O: Weapon_Drop - CHANGED. old [ w: 261, l: 262 ]. new [ w: 262, l: 263 ].
! O: Weapon_Equip - CHANGED. old [ w: 259, l: 260 ]. new [ w: 260, l: 261 ].
! O: Weapon_Switch - CHANGED. old [ w: 262, l: 263 ]. new [ w: 263, l: 264 ].
! O: UpdateOnRemove - CHANGED. old [ w: 104, l: 105 ]. new [ w: 105, l: 106 ].
Windows offsets are (semi-)wild guesses!
S: IEntityFactoryDictionary (server) - w: GOOD - l: GOOD
------------------------------------------------------
Game: tf
Gamedata: /home/gdc/sourcemod-central/gamedata/tf2.items.txt
! O: GiveNamedItemTF - CHANGED. old [ w: 469, l: 476 ]. new [ w: 470, l: 477 ].
Windows offsets are (semi-)wild guesses!
------------------------------------------------------
Game: tf
Gamedata: /home/gdc/sourcemod-central/gamedata/voided.txt
! O: EquipWearable - CHANGED. old [ w: 424, l: 425 ]. new [ w: 425, l: 426 ].
! O: RemoveWearable - CHANGED. old [ w: 425, l: 426 ]. new [ w: 426, l: 427 ].
! O: UpdateOnRemove - CHANGED. old [ w: 104, l: 105 ]. new [ w: 105, l: 106 ].
! O: CTFFlameThrower::FireProjectile - CHANGED. old [ w: 433, l: 440 ]. new [ w: 434, l: 441 ].
! O: CTFFlameThrower::FireFlameRocket - CHANGED. old [ w: 439, l: 446 ]. new [ w: 440, l: 447 ].
! O: CTFPlayer::GetMaxHealth - CHANGED. old [ w: 116, l: 117 ]. new [ w: 117, l: 118 ].
O: CBaseEntity::GetBaseEntity - GOOD. current [ w: 5, l: 6 ].
O: RocketTouch - no Linux symbol, skipping
O: SRocketTouch - no Linux symbol, skipping
Windows offsets are (semi-)wild guesses!
S: BroadcastVoiceData (engine) - w: GOOD - l: UNKNOWN
! S: IsValidFileForTransfer (engine) - w: NOTFOUND - l: GOOD
! current:
! w: "\x55\x8B\xEC\x56\x8B\x75\x08\x85\xF6\x74\x2A \x80\x3E\x00"
! l: "@_ZN8CNetChan22IsValidFileForTransferEPK c"
! S: CTFPlayer::Taunt (server) - w: MULTIPLE - l: GOOD
! current:
! w: "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x56\x8B \xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x84"
! l: "@_ZN9CTFPlayer5TauntE8taunts_ti"
S: CTFPlayerShared::Heal_Radius (server) - w: GOOD - l: GOOD
! S: PassServerEntityFilter (server) - w: GOOD - l: NOTFOUND
! current:
! l: "@_Z22PassServerEntityFilterPK13IHandleEntity S1"
------------------------------------------------------
Game: tf
Gamedata: /home/gdc/sourcemod-central/gamedata/centity.games.txt
O: GetServerClass - GOOD. current [ w: 9, l: 10 ].
O: GetDataDescMap - GOOD. current [ w: 11, l: 12 ].
O: Spawn - GOOD. current [ w: 22, l: 23 ].
O: AcceptInput - GOOD. current [ w: 36, l: 37 ].
O: Think - GOOD. current [ w: 47, l: 48 ].
O: OnTakeDamage - GOOD. current [ w: 62, l: 63 ].
! O: StartTouch - CHANGED. old [ w: 97, l: 98 ]. new [ w: 98, l: 99 ].
! O: Touch - CHANGED. old [ w: 98, l: 99 ]. new [ w: 99, l: 100 ].
! O: EndTouch - CHANGED. old [ w: 99, l: 100 ]. new [ w: 100, l: 101 ].
! O: UpdateOnRemove - CHANGED. old [ w: 104, l: 105 ]. new [ w: 105, l: 106 ].
! O: Teleport - CHANGED. old [ w: 107, l: 108 ]. new [ w: 108, l: 109 ].
! O: GetClientEyeAngles - CHANGED. old [ w: 130, l: 131 ]. new [ w: 131, l: 132 ].
! O: FVisible - CHANGED. old [ w: 141, l: 141 ]. new [ w: 142, l: 142 ].
! O: GetSoundEmissionOrigin - CHANGED. old [ w: 149, l: 150 ]. new [ w: 150, l: 151 ].
! O: VPhysicsTakeDamage - CHANGED. old [ w: 157, l: 158 ]. new [ w: 158, l: 159 ].
! O: VPhysicsGetObjectList - CHANGED. old [ w: 163, l: 164 ]. new [ w: 164, l: 165 ].
! O: StudioFrameAdvance - CHANGED. old [ w: 188, l: 189 ]. new [ w: 189, l: 190 ].
! O: Weapon_Equip - CHANGED. old [ w: 259, l: 260 ]. new [ w: 260, l: 261 ].
! O: WeaponSwitch - CHANGED. old [ w: 262, l: 263 ]. new [ w: 263, l: 264 ].
! O: Weapon_GetSlot - CHANGED. old [ w: 266, l: 267 ]. new [ w: 267, l: 268 ].
! O: RemovePlayerItem - CHANGED. old [ w: 268, l: 269 ]. new [ w: 269, l: 270 ].
! O: OnTakeDamage_Alive - CHANGED. old [ w: 270, l: 271 ]. new [ w: 271, l: 272 ].
! O: Jump - CHANGED. old [ w: 328, l: 329 ]. new [ w: 329, l: 330 ].
! O: PreThink - CHANGED. old [ w: 330, l: 331 ]. new [ w: 331, l: 332 ].
! O: PostThink - CHANGED. old [ w: 331, l: 332 ]. new [ w: 332, l: 333 ].
! O: ProcessUserCmds - CHANGED. old [ w: 415, l: 416 ]. new [ w: 416, l: 417 ].
! O: PlayerRunCmd - CHANGED. old [ w: 416, l: 417 ]. new [ w: 417, l: 418 ].
! O: IsReadyToSpawn - CHANGED. old [ w: 431, l: 432 ]. new [ w: 432, l: 433 ].
! O: CanSpeakVoiceCommand - CHANGED. old [ w: 456, l: 457 ]. new [ w: 457, l: 458 ].
! O: ShouldGib - CHANGED. old [ w: 467, l: 468 ]. new [ w: 468, l: 469 ].
! O: GiveNamedItemTF - CHANGED. old [ w: 469, l: 476 ]. new [ w: 470, l: 477 ].
! O: GetRadius - CHANGED. old [ w: 222, l: 223 ]. new [ w: 223, l: 224 ].
! O: DeflectPlayer - CHANGED. old [ w: 394, l: 401 ]. new [ w: 396, l: 403 ].
Windows offsets are (semi-)wild guesses!
S: EntityFactory (server) - w: GOOD - l: GOOD
S: FireOutput (server) - w: GOOD - l: GOOD
S: PhysIsInCallback (server) - w: GOOD - l: GOOD
! S: HandleCommand_JoinClass (server) - w: NOTFOUND - l: GOOD
! current:
! w: "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\xEC\x0C \x83\xB8\x2A\x2A\x2A\x2A\x2A\x56"
! l: "@_ZN9CTFPlayer23HandleCommand_JoinClassEPKcb "
S: Dissolve (server) - w: GOOD - l: GOOD
S: InputCommand (server) - w: GOOD - l: GOOD
------------------------------------------------------
Game: tf
Gamedata: /home/gdc/sourcemod-central/gamedata/tfdb.games.txt
! O: FVisible - CHANGED. old [ w: 141, l: 141 ]. new [ w: 142, l: 142 ].
Windows offsets are (semi-)wild guesses!
S: GetStaticData (server) - w: GOOD - l: GOOD
S: GetLoadoutSlot (server) - w: GOOD - l: GOOD
------------------------------------------------------
Game: tf
Gamedata: /home/gdc/sourcemod-central/gamedata/smrcon.txt
O: RemoteListeners - no Linux symbol, skipping
Windows offsets are (semi-)wild guesses!
S: WriteDataRequest (engine) - w: GOOD - l: GOOD
S: CheckPassword (engine) - w: GOOD - l: GOOD
S: Filter_ShouldDiscard (engine) - w: GOOD - l: GOOD
S: LogCommand (engine) - w: GOOD - l: GOOD
S: OnSocketClosed (engine) - w: GOOD - l: GOOD
S: IsPassword (engine) - w: GOOD - l: GOOD
------------------------------------------------------
Game: tf
Gamedata: /home/gdc/sourcemod-central/gamedata/connect.games.txt
O: ISteamGameServer__BeginAuthSession - no Linux symbol, skipping
O: ISteamGameServer__EndAuthSession - no Linux symbol, skipping
Windows offsets are (semi-)wild guesses!
S: CBaseServer__ConnectClient (engine) - w: GOOD - l: GOOD
S: CBaseServer__CheckChallengeType (engine) - w: GOOD - l: GOOD
S: CBaseServer__RejectConnection (engine) - w: GOOD - l: GOOD
S: CBaseClient__SetSteamID (engine) - w: GOOD - l: GOOD
S: CBaseServer__CheckMasterServerRequestRestart (engine) - w: GOOD - l: UNKNOWN
S: Steam3Server (engine) - w: UNKNOWN - l: GOOD
------------------------------------------------------
|
|