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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-27-2023 , 20:31   Re: [L4D2] Alpha decay?
Reply With Quote #4

need more info, we don't even know which entity classname are you using, you mentioned env_smokestack, but without more code is just a guess
and you code btw you are reseting the alpha everytime to "0" in the else clause, and I hope is just a snippet code, otherwise [2000] array is not enough, sometimes the (network) entities created may be between 1~2048 in L4D2
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Last edited by Marttt; 01-27-2023 at 20:32.
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