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[L4D2] Flare Gun (2.17) [21-Apr-2024]
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Chronic1
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Join Date: Jun 2011
01-09-2012 , 11:43 Re: [L4D2] Flare Gun (2.0) [01-Jan-2012]
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I see nothing in my error logs from yesterday that would interrupt the process.
I set this in my config...
// Scales friendly fire damage to yourself.
// -
// Default: "0.15"
l4d2_flare_gun_damage_ff_self "0.0"
// Maximum damage the Jump explosions can cause.
// -
// Default: "100.0"
l4d2_flare_gun_damage_jump "10.0"
// How much force is applied to the Jump type.
// -
// Default: "600.0"
l4d2_flare_gun_force "900.0"
// 0=Off, 1=The Sacrifice flare smoke, 2=Flare smoke but RPG smoke on Bounce type.
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
l4d2_flare_gun_smoke "1"
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