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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 07-03-2018 , 15:30   Re: native "cs_get_user_team" & native "cs_get_weapon_silen" - The complicated way
Reply With Quote #7

is_user_alive already check if the player is connected, so you don't need to verify. Also, you need to check if weapon is a valid entity.

Code:
public SkinCheck(id) {     if(!is_user_alive(id))         return PLUGIN_HANDLED;         new Sil, WPName[32];     formatex(WPName, charsmax(WPName), DefaultModels[get_user_weapon(id)][1]);     new WPN = find_ent_by_owner(-1, DefaultModels[get_user_weapon(id)][1], id);         if (!is_valid_ent(WPN))         return PLUGIN_HANDLED;     if(get_user_weapon(id) == CSW_M4A1 || get_user_weapon(id) == CSW_USP)         Sil = cs_get_weapon_silen(WPN);             if(get_user_weapon(id) == CSW_AWP)         cs_set_user_zoom(id, 0, 0);         PlayAnimation(id, AnimationIDs[get_user_weapon(id)][Sil]);     return PLUGIN_HANDLED; }

Also, consider to use switch instead of a lot of "if"
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Last edited by CrazY.; 07-03-2018 at 15:32.
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