Veteran Member
Join Date: Nov 2013
Location: Malaysia (9w2zow).
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08-21-2014
, 23:17
Re: [TUT] How to Add Health, Class, Ammo Packs etc under The Radar
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#13
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Just add new include:
if you don't have the include.inc file in the include folder, please download it here.
Then change this:
Quote:
const Float:HUD_STATS_X = 0.02
const Float:HUD_STATS_Y = 0.9
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---->
Quote:
const Float:HUD_STATS_X = -1.0
const Float:HUD_STATS_Y = 0.7
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After that, edit this:
PHP Code:
// Spectating someone else? if (player != ID_SHOWHUD) { new player_name[32] get_user_name(player, player_name, charsmax(player_name)) // Show name, health, class, and money set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) if (LibraryExists(LIBRARY_AMMOPACKS, LibType_Library)) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "%L: %s^nHP: %d - %L %s - %L %d", ID_SHOWHUD, "SPECTATING", player_name, get_user_health(player), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "AMMO_PACKS1", zp_ammopacks_get(player)) else ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "%L: %s^nHP: %d - %L %s - %L $ %d", ID_SHOWHUD, "SPECTATING", player_name, get_user_health(player), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "MONEY1", cs_get_user_money(player)) } else { // Show health, class set_hudmessage(red, green, blue, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) if (LibraryExists(LIBRARY_AMMOPACKS, LibType_Library)) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "HP: %d - %L %s - %L %d", get_user_health(ID_SHOWHUD), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "AMMO_PACKS1", zp_ammopacks_get(ID_SHOWHUD)) else ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "HP: %d - %L %s", get_user_health(ID_SHOWHUD), ID_SHOWHUD, "CLASS_CLASS", class_name) }
--->
PHP Code:
// Spectating someone else? if (player != ID_SHOWHUD) { new player_name[32] get_user_name(player, player_name, charsmax(player_name)) // Show name, health, class, and money set_dhudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) if (LibraryExists(LIBRARY_AMMOPACKS, LibType_Library)) show_dhudmessage(ID_SHOWHUD, g_MsgSync, "%L: %s^nHP: %d - %L %s - %L %d", ID_SHOWHUD, "SPECTATING", player_name, get_user_health(player), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "AMMO_PACKS1", zp_ammopacks_get(player)) else show_dhudmessage(ID_SHOWHUD, g_MsgSync, "%L: %s^nHP: %d - %L %s - %L $ %d", ID_SHOWHUD, "SPECTATING", player_name, get_user_health(player), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "MONEY1", cs_get_user_money(player)) } else { // Show health, class set_dhudmessage(red, green, blue, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) if (LibraryExists(LIBRARY_AMMOPACKS, LibType_Library)) show_dhudmessage(ID_SHOWHUD, g_MsgSync, "HP: %d - %L %s - %L %d", get_user_health(ID_SHOWHUD), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "AMMO_PACKS1", zp_ammopacks_get(ID_SHOWHUD)) else show_dhudmessage(ID_SHOWHUD, g_MsgSync, "HP: %d - %L %s", get_user_health(ID_SHOWHUD), ID_SHOWHUD, "CLASS_CLASS", class_name) }
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