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Porcellian
Member
Join Date: Oct 2017
Old 09-02-2018 , 08:32   Re: Get the "killers" client
Reply With Quote #5

I tried this, but it doesn't seem to work.

Quote:
if(attacker != badPlayer) {
if(badPlayer != client) {
AcceptEntityInput(iRagdoll, "Kill");
CreateDeathRagdoll(attacker);
KillTrail(attacker);
}
}
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