Veteran Member
Join Date: Aug 2013
Location: Nagazora
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07-04-2020
, 07:34
Re: leave only the bomb
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#28
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Original Code:
Spoiler
Quote:
Originally Posted by jonny1990
Code:
/*
* _______ _ _ __ __
* | _____/ | | | | \ \ __ / /
* | | | | | | | | / \ | |
* | | | |____| | | |/ __ \| |
* | | ___ | ______ | | / \ |
* | | |_ | | | | | | / \ |
* | | | | | | | | | | | |
* | |____| | | | | | | | | |
* |_______/ |_| |_| \_/ \_/
*
*
*
* Last Edited: 12-31-07
*
* ============
* Changelog:
* ============
*
* v2.0
* -Added color to floating weapons
*
* v1.0
* -Initial Release
*
*/
#define VERSION "2.0"
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <fun>
new maxplayers
new speed_pcvar
new toggle_pcvar
public plugin_init ()
{
register_plugin("UT Style Floating Weapons",VERSION, "GHW_Chronic")
speed_pcvar = register_cvar("FW_speed", "25.0")
toggle_pcvar = register_cvar("FW_enabled", "1")
register_forward (FM_SetModel, "W_Model_Hook", 1)
register_touch ("weaponbox", "worldspawn", "touch")
set_task(1.0, "newgame")
set_task(0.1, "force_spin", 0, "", 0, "b")
maxplayers = get_maxplayers()
}
public W_Model_Hook (ent,model [])
{
if(get_pcvar_num(toggle_pcvar ) && pev_valid (ent ))
{
static classname [32]
pev (ent,pev_classname,classname, 31)
if(equali(classname,"weaponbox")) {
set_pev (ent,pev_renderfx,kRenderFxGlowShell )
switch(random_num(1, 4))
{
case 1: set_pev (ent,pev_rendercolor, Float: {0.0, 0.0, 255.0})
case 2: set_pev (ent,pev_rendercolor, Float: {0.0, 255.0, 0.0})
case 3: set_pev (ent,pev_rendercolor, Float: {255.0, 0.0, 0.0})
case 4: set_pev (ent,pev_rendercolor, Float: {255.0, 255.0, 255.0})
}
static Float:angles [3]
pev (ent,pev_angles,angles )
angles [0] -= 90.0
angles [1] += 45.0
set_pev (ent,pev_angles,angles )
}
}
}
public touch (weaponbox,worldspawn )
{
if(get_pcvar_num(toggle_pcvar ) && pev_valid (weaponbox ))
{
set_pev (weaponbox,pev_movetype,MOVETYPE_FLY )
static Float:origin [3]
pev (weaponbox,pev_origin,origin )
origin [2] += 30.0
set_pev (weaponbox,pev_origin,origin )
}
}
public force_spin ()
{
if(get_pcvar_num(toggle_pcvar ))
{
static ent, classname [16], Float:angles [3]
ent = engfunc (EngFunc_FindEntityInSphere,maxplayers, Float: {0.0, 0.0, 0.0}, 4800.0)
while(ent )
{
if(pev_valid (ent ))
{
pev (ent,pev_classname,classname, 15)
if(containi(classname, "armoury")!= -1 || containi(classname, "weaponbox")!= -1)
{
pev (ent,pev_angles,angles )
angles [1] += get_pcvar_float(speed_pcvar ) / 10.0
if(angles [1]>= 180.0)
{
angles [1] -= 360.0
}
set_pev (ent,pev_angles,angles )
}
}
ent = engfunc (EngFunc_FindEntityInSphere,ent, Float: {0.0, 0.0, 0.0}, 4800.0)
}
}
}
public newgame ()
{
if(get_pcvar_num(toggle_pcvar ))
{
static ent, classname [8], Float:angles [3]
ent = engfunc (EngFunc_FindEntityInSphere,maxplayers, Float: {0.0, 0.0, 0.0}, 4800.0)
while(ent )
{
if(pev_valid (ent ))
{
pev (ent,pev_classname,classname, 7)
if(containi(classname, "armoury")!= -1)
{
set_pev (ent,pev_renderfx,kRenderFxGlowShell )
switch(random_num(1, 4))
{
case 1: set_pev (ent,pev_rendercolor, Float: {0.0, 0.0, 255.0})
case 2: set_pev (ent,pev_rendercolor, Float: {0.0, 255.0, 0.0})
case 3: set_pev (ent,pev_rendercolor, Float: {255.0, 0.0, 0.0})
case 4: set_pev (ent,pev_rendercolor, Float: {255.0, 255.0, 255.0})
}
pev (ent,pev_angles,angles )
angles [0] -= 90.0
angles [1] += 45.0
set_pev (ent,pev_angles,angles )
touch (ent, 0)
}
}
ent = engfunc (EngFunc_FindEntityInSphere,ent, Float: {0.0, 0.0, 0.0}, 4800.0)
}
}
}
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what I told you to change
Quote:
Originally Posted by Celena Luna
PHP Code:
if(equali(classname,"weaponbox") && get_pdata_bool(ent, 105, 4)) //Check if the entity is weapon box and if it is a bomb or not. (m_bIsBomb = 105)
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what you change
Quote:
Originally Posted by jonny1990
Code:
public W_Model_Hook (ent,model [])
{
if(get_pcvar_num(toggle_pcvar ) && pev_valid (ent ))
{
static classname [32]
pev (ent,pev_classname,classname, 31)
if(equali(classname,"bIsBomb") && get_pdata_bool(ent, 105, 4)) {
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yeah, obviously it is my fault for not fixing it for you but giving you hints to work with.
I even give you the answer, you don't even know how to paste into the plugin.
Like I said, if you don't know how to code, put your request on Request Section
I already highlighted where you should be changed in the [Original Code] part. There is no way I could do more than that other than just give you the plugins directly with only 1 line change.
Quote:
Originally Posted by v3x
- This forum is NOT for suggestions, requests, additions, edits, et cetera. Please do so in Suggestions / Requests.
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I really want to give you the fixed plugin from that start but I can't because this is Scripting Help where people got stuck while writing/coding asking for the way to write or fix it, not asking to do something for them.
__________________
Last edited by Celena Luna; 07-04-2020 at 08:05.
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