You may want to correct "dod_bleed_health"'s description. I believe it is doing something else than its definition @ line 167. You should say it is conditional to dod_bleed_mode. Also saying "A [something]" makes me believe there are more "minimum player's health needed to start bleeding".
Also in your plugin, it seems that if I bleed from the head/chest, then from a small region (i.e. left leg), I would lose less health per tick...
Code:
IsClientInGame(BleedInfo[i][attacker])
This is wrong. First, why would you stop bleeding when your attacker left ? Then let's say that was intended; then how would you explain someone else taking a recently-quit attacker's slot (attacker leave, someone else join), and get a kill, without even getting out of his spawn ? ... :/
And cool thing you commented.
Red
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