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Originally Posted by JoinedSenses
Either your logic is based on assumptions,
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I actually heard
this about assumptions.
I wouldn't ever act on assumptions, what I explained above, is real life experience from many years of working with game servers, including a lot of time spend fixing numerous plugins that from the authors were giving glitchy effects, such as for example, as mentioned, in the moments where the Steam network was temporary down.
Quote:
Originally Posted by JoinedSenses
or things have changed.
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According to a look at the development history, nothing seems the have changed related to authentication on or after my last experience.
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Originally Posted by JoinedSenses
As stated previously, this plugin is used to guarantee that the authentication events have fired, and in a specific order, during connect.
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I still find it odd that you believe you can make something that the vendor specifies as to happen in "any kind of order" happen in "a specific order", without involving something else.
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Originally Posted by JoinedSenses
Even though I disagree with you, I will re-evaluate the plugin and look for a more appropriate method to guarantee authentication to satisfy your concerns.
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My concerns are for the community, and especially when code seems not always to be guaranteed to work 100% as expected. Not at all meant to piss you off or anything similar.
I re-approved the plugin now.
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