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Originally Posted by VEN
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Well this code only gets executed while the map is loading, so I figured it would be better not to optimize it for speed, and save a few bytes of memory.
Quote:
Originally Posted by VEN
Also you techical method isn't really suitable. So on maps where the last spawned entity are func_door / func_door_rotating that entity will not be processed (dmg keyvalue)
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Good point, although it would probably only come up in a fraction of 1% of maps, but I'll fix it.
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