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[L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
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Psyk0tik
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Join Date: May 2012
Location: Homeless
12-14-2017 , 07:32 Re: [L4D & L4D2] Anti-Speedrunner System (v12.5, 12-14-2017)
#
73
Version 12.5 is out!
Changes
1. Added the cvar
l4d_ass_keyman_specify
to decide whether
sm_key
randomly chooses a player to be the Keyman or a player's name can be specified in the 2nd parameter. (
sm_key
or
sm_key <player>
)
2. Fixed the inform message repeating 2-3 times within a 6-second period.
3. System announcements are now only visible to admins.
4. Added the cvar
l4d_ass_keyman_auto
to decide whether or not a Keyman is automatically chosen.
5. Added the cvar
l4d_ass_keyman_force
decide whether or not admins can force-choose a Keyman.
6. Split the cvar
l4d_ass_admin
into 3 separate cvars for the Keyman, Punishment, and Teleportation systems for better management. (
l4d_ass_keyman_admin
= only admins can be chosen,
l4d_ass_punish_admin
and
l4d_ass_teleport_admin
= admins are granted immunity.)
7. Added a vote system for the Keyman system. (Can still work even if
l4d_ass_keyman_auto
is on.)
8. Added the cvar
l4d_ass_keyman_vote
to decide whether or not players can use
sm_votekey
.
9. Players can now vote to choose a new Keyman using
sm_votekey
.
10. The inform timer has been increased from 45 seconds to 2 minutes so it's less spammy.
11. Updated translation file to include the
sm_votekey
command message used to inform players.
Please redownload everything from the first post and delete your l4d_anti-speedrunner.cfg!
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