Quote:
Originally Posted by Batfoxkid
Code:
char abilityName[MAXABILITYNAME];
Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY);
FF2_SetBossCharge(boss, 0, FF2_GetBossCharge(boss, 0)+FF2_GetAbilityArgument(boss, this_plugin_name, abilityName, 1005));
Looks like I messed up here and needed to replace this line with:
Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY, abililty);
(I should really remake this plugin when I get the chance.)
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I know this is pretty old, but this line stills being wrong both here and in the dropbox.
It should be
Code:
Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY, abililty-1);
Because the variable
ability (from the
for) starts from 1, but
ams_doabilityX and
sound_doability_X starts from 0, so you have to "move" the variable to 0 or you will have sounds in the wrong place.