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rswallen
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Join Date: Jun 2013
Location: 127.0.0.1
Old 07-15-2014 , 13:11   Re: [TF2] Revive Markers (v1.0, 2014-07-15)
Reply With Quote #8

Cleanest way would be to detour a binary function (CTFPlayer::IsReadyToSpawn perhaps)
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