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Ark_Procession
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 04-18-2021 , 12:11   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #45

Quote:
Originally Posted by Grey83 View Post
Ark_Procession, .../cfg/sourcemod/revival.cfg
This is my revival.cfg file, what's wrong with it since every client when the server is closed and reopened, have to reactivate the progressbar with "!revival" ? it's driving me crazy.
i want the progress bar to be forever ON on clients.
Also, why your configs don't apply when i try to configure them through sourcemod.cfg? are they being surpassed by the revival.cfg itself? i was trying to add them there to see if somehow the progress bar wouldn't disappear. Thanks



HTML Code:
// This file was auto-generated by SourceMod (v1.10.0.6502)
// ConVars for plugin "sm_revival.smx"


// The difference in the number of live players of the teams, at which player can revive allies (-1 - disable restriction)
// -
// Default: "1"
// Minimum: "-1.000000"
// Maximum: "5.000000"
sm_revival_balance "-1"

// Enable/disable progressbar for reviving
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_bar "1"

// Show TOPx revivers at round end (0 - disable)
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "10.000000"
sm_revival_best "0"

// Remove body x sec after the death (-1 - don't remove)
// -
// Default: "2"
// Minimum: "-1.000000"
sm_revival_clean "-1"

// Any death team mark color. Set by HEX (RGB or RRGGBB, values 0 - F or 00 - FF, resp.). Wrong color code = green
// -
// Default: "00bf00"
sm_revival_color_any "#000000"

// CT death mark color. Set by HEX (RGB or RRGGBB, values 0 - F or 00 - FF, resp.). Wrong color code = blue
// -
// Default: "1f3fff"
sm_revival_color_ct "#000000"

// T death mark color. Set by HEX (RGB or RRGGBB, values 0 - F or 00 - FF, resp.). Wrong color code = red
// -
// Default: "ff3f1f"
sm_revival_color_t "#000000"

// Time for respawn in seconds
// -
// Default: "3"
// Minimum: "0.000000"
sm_revival_countdown "1"

// Can a player revive others if he have less HP than needed for reviving
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_death "1"

// Enable/disable effect around to place of death
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_effect "0"

// Enable/disable plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_enabled "1"

// Can a player revive the enemy (the revived player will change the team)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_enemy "0"

// Give x frags to the player for revived teammate
// -
// Default: "1"
// Minimum: "0.000000"
sm_revival_frag "0"

// How many HP will get revived player
// -
// Default: "100"
// Minimum: "25.000000"
sm_revival_health "100"

// Need's health to respawn others (negative - add HP to reviver)
// -
// Default: "25"
// Minimum: "-100.000000"
// Maximum: "100.000000"
sm_revival_health_cost "0"

// HUD info color. Set by HEX (RGB or RRGGBB, values 0 - F or 00 - FF, resp.). Wrong color code = green
// -
// Default: "00bf00"
sm_revival_hud_color "#000000"

// Show additional info in the: 0 - chat only, 1 - HUD, 2 - KeyHint (not for CS:S v34)
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_revival_hud_mode "0"

// HUD info position X (0.0 - 1.0 left to right or -1 for center)
// -
// Default: "0.99"
// Minimum: "-2.000000"
// Maximum: "1.000000"
sm_revival_hud_x "0.99"

// HUD info position Y (0.0 - 1.0 top to bottom or -1 for center)
// -
// Default: "0.75"
// Minimum: "-2.000000"
// Maximum: "1.000000"
sm_revival_hud_y "0.75"

// Default key for reviving (0 - 'duck', 1 - 'use', 2 - 'walk', 3 - no key needed)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
sm_revival_key "1"

// Path to the vmt-file in folder 'materials' for the Any mark. Wrong or empty path = default mark.
// -
// Default: ".vmt"
sm_revival_mark_any ".vmt"

// Path to the vmt-file in folder 'materials' for the CT mark. Wrong or empty path = default mark.
// -
// Default: ".vmt"
sm_revival_mark_ct ".vmt"

// Path to the vmt-file in folder 'materials' for the T mark. Wrong or empty path = default mark.
// -
// Default: ".vmt"
sm_revival_mark_t ".vmt"

// The maximum amount of health that a reviver can receive for reviving players (0 - disable limit)
// -
// Default: "100"
// Minimum: "0.000000"
// Maximum: "10000.000000"
sm_revival_maxhealth "0"

// Enable/disable chat messages
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_msg "0"

// Noblocking time after respawn(set at 0 if you have any noblock plugin)
// -
// Default: "2"
// Minimum: "0.000000"
sm_revival_noblock_time "10"

// No damage recive time after respawn (set at 0.0 if you have any spawn protect plugin)
// -
// Default: "2.0"
// Minimum: "0.000000"
// Maximum: "5.000000"
sm_revival_nodmg_time "0.0"

// Enable/disable save the percentage of reviving
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_percent "1"

// Spawn player at: 0 - position of reviver, 1 - his death position
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_pos "1"

// Radius to respawn death player
// -
// Default: "200.0"
// Minimum: "0.000000"
sm_revival_radius "200.0"

// Reset counter of revived (for cvar 'sm_revival_times') at every: 0 - round, 1 - spawn
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_reset "0"

// Disallow the revival of the players killed: 1 - in the head, 2 - with a knife.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "3.000000"
sm_revival_rip "0"

// This sound playing after reviving (empty string = disabled)
// -
// Default: "ui/achievement_earned.wav"
// Minimum: "0.000000"
sm_revival_soundpath "ui/achievement_earned.wav"

// Can a player be revived after a team change
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_teamchange "1"

// The time after the death of the player, during which the revive is possible
// -
// Default: "0"
// Minimum: "0.000000"
sm_revival_time "0"

// How many times can a player revive other players during the round (0 - unlimited)
// -
// Default: "0"
// Minimum: "0.000000"
sm_revival_times "0"

// Enable/disable key tip at the beginning of the round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_tip "0"

// Show AntiTOP revivers at round end (0 - disable)
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "10.000000"
sm_revival_worst "0"
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