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Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
03-26-2011 , 09:41 Re: Advanced Quake Sounds v3.0
#
10
Redundant, badly coded,
unapproved
.
->
csx is not used (could be better to use client_kill forward than DeathMsg, your choice)
fakemeta is used for bad reasons
Lot of redundant functions to get list/numbers of players, use rather get_players, flag a or b, and use cs_get_user_team and not get_user_team), and try to do all in a single function.
I also would be glad to be able to set streak levels, sounds and sentences from cfg file.
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Last edited by ConnorMcLeod; 03-26-2011 at
09:51
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