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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 08-09-2022 , 05:06   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1626

Quote:
Originally Posted by HarryPotter View Post
[L4D/L4D2] Infected Bots Control Impoved Version 2.6.9 (2022/6/27 )
- Translation updated
- Remove convar "l4d_infectedbots_admin_coop_versus"
- Add convars, delete cfg file manually and restart server.
PHP Code:
// If 1, human infected player will spawn as ghost state in coop/survival/realism.
l4d_infectedbots_coop_versus_human_ghost_enable "1"

//  Players with these flags have access to join infected team in coop/survival/realism. (Empty = Everyone, -1: Nobody)
l4d_infectedbots_coop_versus_join_access "z" 
Hi Harry, I got a question relating to those convar
Code:
l4d_infectedbots_adjust_reduced_spawn_times_on_player
l4d_infectedbots_adjust_spawn_times
How it calculated to reduce spawn times of SI exactly?
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