Quote:
Originally Posted by xairgeo
There's a glitch where grenade damage is also affected. If im holding a glock which i have damage set to 3.0 then throw a grenade and switch back to the glock the grande damage will also be increased by 3.0, In other words the grenade damage is affected by the damage multiplier of the weapon im holding. please fix.
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Supposedly, I'd fix it. It's been a long time since I did not write the code. I have a new project. I will add it and fix it. I promise.
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