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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 10-30-2016 , 12:59   Re: [NMRiH] Cyclop's beam (2016/05/03)
Reply With Quote #7

Reminds me of Evil Admin ^^

TF2 - Beam visable at wrong height without damage

Edit:
Made an Laser Pointer out of it and fixed the height
Code:
Vars:
sm_cyclop_version
sm_cyclop_default - 0 - Default client color preference (0 - 8)
sm_cyclop_alpha - 63 - Beam transparency (0-255)
Commands:
sm_cyclop/sm_ct - Fire a laser
(Sourcemod)sm_settings - Change the color

config>cfg\sourcemod\cyclop_beam.cfg
supportet translations>Englisch, Russia, German
Attached Files
File Type: smx cyclop_beam.smx (9.6 KB, 450 views)
File Type: txt cyclop_beam.phrases.txt (1.3 KB, 464 views)
File Type: sp Get Plugin or Get Source (cyclop_beam.sp - 1014 views - 6.5 KB)
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Last edited by DJPlaya; 12-30-2017 at 14:40.
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