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CarlZalph
Junior Member
Join Date: May 2010
Old 06-16-2010 , 12:40   Re: [Tutorial] Creating brush entities
Reply With Quote #9

Quote:
Originally Posted by Sammy-ROCK! View Post
How did you find out about the m_vecMins and m_vecMaxs?
If I recall, the TF2 Engineer building builder has the vector bounds to create them.

Without 'em, collision is not there, or it errors.
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