Thread
:
[L4D] L4D Tank announce and lock door (v1.1.7, 2022-01-02)
View Single Post
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
06-22-2021 , 23:09 Re: [L4D] L4D Tank announce and lock door (v1.0.7, 2020-03-28)
#
10
"IsClientConnected(i) && IsClientInGame(i)" - There's no need to check "IsClientConnected" because "IsClientInGame" already does that.
If you want to support L4D2, the "m_zombieClass" for tank is 8 in L4D2 and 5 in L4D1. Suggest something like "g_iClassTank = g_bLeft4Dead2 ? 8 : 5;" in plugin start, then checking against that var.
__________________
[
My Plugins
]
>>
GitHub
<<
[TUT] Scripting
ANY
:
Command & ConVar - Buffer Overflow Fixer
|
Spray Exploit Fixer
L4D1/2
:
Left 4 DHooks
|
Info Editor
|
Priority Patch
Last edited by Silvers; 06-22-2021 at
23:10
.
Silvers
View Public Profile
Send a private message to Silvers
Find More Posts by Silvers