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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 11-07-2018 , 20:21   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1574

I have a 12-slot server, before it worked fine with WarMod.

But it's been a few weeks since he started presenting a BUG.

The teams even being configured to have 10 players at the most, the players that are of the spectator can enter the team, thus always being one more in the teams.

Follow the ruleset_global.cfg config
Code:
// WarMod Multiplayer
wm_active			"1"		//Enable or disable WarMod as active
wm_max_players		"10"	//Sets the maximum players allowed on both teams combined, others will be forced to spectator (0 = unlimited)
wm_round_money		"1"		//Enable or disable a client's team mates money to be displayed at the start of a round (to him only)
wm_min_ready		"10"	//Sets the minimum required ready players to Live on 3
wm_ingame_scores	"1"		//Enable or disable ingame scores to be showed at the end of each round
wm_lock_teams		"1"		//Enable or disable locked teams when a match is running
tv_enable			"1"		//GOTV enabled?
wm_auto_record		"1"		//Enable or disable auto SourceTV demo record on Live on 3
How can I fix this, I have tried everything.
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