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Bunerk
Junior Member
Join Date: Jun 2021
Old 08-04-2021 , 03:06   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #242

Quote:
Originally Posted by Sempiro View Post
Hey guys, indeed, Accelerator's updated .dll works fine. The only issue now is that I am unable to set tickrate higher than 66 ticks. Could you help and point me in right direction? command line and server cfg are all tickrate 100, but in-game 2 middle numbers do not go higher than 66. Thank you in advance.
Maybe you should set it this way.

// [Networking, Rates]
// - Rates forced to 100 on Clients, for 100 Tick.
// - When using a different Tickrate, modify settings accordingly:
// 1. Change 100000 to (Tickrate * 1000) for Rate and Splitpacket.
// 2. Change 100 to (Tickrate) for Cmd and Update Rates.
// -----------------------------------------------------------------------
sm_cvar sv_minrate 100000 // Minimum value of rate.
sm_cvar sv_maxrate 100000 // Maximum Value of rate.
sm_cvar sv_minupdaterate 100 // Minimum Value of cl_updaterate.
sm_cvar sv_maxupdaterate 100 // Maximum Value of cl_updaterate.
sm_cvar sv_mincmdrate 100 // Minimum value of cl_cmdrate.
sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate.
sm_cvar sv_client_min_interp_ratio -1 // Minimum value of cl_interp_ratio.
sm_cvar sv_client_max_interp_ratio 0 // Maximum value of cl_interp_ratio.
sm_cvar nb_update_frequency 0.014 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default)
sm_cvar net_splitpacket_maxrate 50000 // Networking Tweaks.
sm_cvar fps_max 0 // Forces the maximum amount of FPS the CPU has available for the Server.

// Tickrate Fixes
sm_cvar tick_door_speed 1.3
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