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[L4D/L4D2] Thirdpersonshoulder Shotgun Sound Fix
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Visual77
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Join Date: Jan 2009
06-26-2017 , 14:34 Re: [L4D/L4D2] Thirdpersonshoulder Shotgun Sound Fix
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How should I make it more clear. You don't check for console (client 0) on line 41. client == 0 is also an invalid client index so it can indeed error out. And all I'm saying is it's better to use just one syntax, especially the new one when you're also enforcing it (#pragma newdecls required). My intention wasn't to be mean, it was just to point out minor mistakes.
Last edited by Visual77; 06-26-2017 at
14:58
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