The TR_flFraction value.
This is what im trying to do. Block the damage but still have the effect of getting shot.
Quote:
new hitplace = get_tr(TR_iHitgroup)
if(hitplace == HIT_CHEST || hitplace == HIT_STOMACH)
{
set_tr(TR_flFraction, 30.0)
}
|
Because using 1.0 it seems like you didnt even get hit.
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